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Downstairs Commander
Downstairs Commander
By jacobtheripper
Comments
I couldn't get past 18 days :) Your game is the one I spent the most time on from the ones submitted so far. I think the mechanics along with balance made it very playable and if I have time I will do the same for the game I'm working on with a friend.
I don't know if it fits the game but I would like an indicator for the duration of the day though. Maybe a day/night cycle or even a progress bar somewhere. That would help me decide if I want to get upgrades or let interest build up.
The fact that I was forgetting to build houses kept putting me back. I think the fact that you cannot see your stats at all times is an awesome mechanic.
Also, when you get a sense for how the game is played you want to be able to restart if you make a mistake since you know you are not going to beat your highscore. So yeah, a restart command would be nice.
I don't know how you play, but I never got to use nuclear weapons, they seem to expensive for me. If you can't hold back the constant flow of enemies, how does spending some money to clear the screen help you?
Anyway, there seems to be a lot of potential for this thing. You have to teach me how to make something so good in such a small time window :)
Thank you for the feedback KloudRazor! :)
Good idea with day/night cycle, it would improve both mechanics and the visual.
There is actually an "easter egg" that ends the game with the command "kill me" :)
The research for nuclear science is pretty expensive yes, but the bombs are not so expensive at first. I made it to day 23 or something, when in the end dropping one nuclear bomb per day (buying right after income). The wall can take some damage.
I can send you the Unity project if you'd like :)
Really nice game, I got to day 15 :). It's really enjoyeable. A feature I'd like to see would be a scrollbar for the main textbox, as it sometimes gets cut.
I think talking to you might be more helpful than just looking through the already balanced project.
I played some more and got to day 24. I really wish you would come up with an idea to make the turret useful after researching nuclear weapons. Maybe upgrading to exploding projectiles? (area damage)
qporest
2016-08-01 02:19
I really like the idea :D
What i would change is the need to press "Enter". Its only 1 character at a time anyway, so why not treat is as event, as opposite to what I assume, parsing a string.
Also, more options would be cool.
Overall, its pretty great.
Geez! Very interesting! Really fast paced, but that's what makes it even more addictive.
Silly thing, but I really like to see the blocks falling down and stacking up ._.
I agree with qporest on the "press Enter" subject. Since the pace of the game tends to be a critic factor.
Got to day 18.
Congratulations on your game!
darenn
2016-08-02 17:35
Nice work ! I restart twice and loose on day 16. Your game is attractive, and it's a good concept according to the theme. :)
Nothing but praise for this bad boy! Gets super intense pretty fast, but doesn't feel too unbalanced. I have no idea what the optimal strategy may be. Made it to day 18 many times (seems to be a popular day to make it to). Very fun game.
ninjanic
2016-08-09 14:28
This game is a lot of fun! I liked how the buildings were just dropped from the sky and bounce around. Good wok on this game!
Good start! I included it in my compilation video series of all of the MiniLD 69 games, if you’d like to take a look :) https://youtu.be/amjEUImOHHQ