Foon → Ludum Dare Explorer → MiniLD → MiniLD 66 → CubeZ

CubeZ

By aaranos

Comments

drteaspoon 2016-04-03 10:17

Looks cool.
Bugs:
-Your ray tracing method for controlling the units hits all objects on screen (including the trees) meaning you cannot move behind the tree.
-You did not consider other aspect ratios when designing your UI, lot of the UI gets cut off on my monitor.

Was it intended to have only single zombie to kill and that's it? I found no other objects/enemies to interact with.

aaranos 2016-04-03 15:27

@DrTeaSpoon, I know I still need to make it ignore terrain for movement. I did consider other UI and tried to make it scale but hadn't had time to do much testing. The plan was to scale it based on your native resolution but it sounds like that isn't working right.

There are two enemy spawners in the world, I might lower the size of the world again. You can reach them in like 5-10 seconds of movement though.

geekguy100 2016-04-03 17:45

I really love the art style. I noticed that movement can get a little buggy. It seems over time that the wagon and warrior speed up as they continue to move.

aaranos 2016-04-03 23:48

@geekguy100, Thanks, I love pixel styles a lot. The movement you noticed is just acceleration, which I actually toned down a lot but didnt remove entirely because of time constraints. Just did a patch to fix some of the glaring issues with the first release.

jupiter_hadley 2016-05-02 11:42

I couldnt move? I included it in my MiniLD #66 compilation video series, if you would like to take a look :) https://youtu.be/aSwmulqrieg