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Craft and Conquer
Craft and Conquer
By marobax
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| Category | Rank | Score | Count | Mini 44 | Ever |
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| Coolness | 63 | | | | | |
Comments
srd
2013-07-31 12:43
A solid entry. Focussed on controlling strategic points to gain money and points, like a combination of gold mines and ruins from Age of Empires. Only thing that seems to be missing is pathfinding - units get stuck on all the obstacles (causing desync in rarecases). Looking forward to trying this in multiplayer. (any volunteers?)
superjoe
2013-07-31 13:11
It's a bit misleading to put that Linux version up. I tried to run it but I have to install wine and mono inside wine?
elisee
2013-08-01 00:02
superjoe: It's an actual Linux build that requires Mono (no need for Wine)
marobax
2013-08-01 00:10
Srd, We used a software called Craftstudio to make our game. This software is on Beta since 1 month ago only, it use many ressources to run a simple game. We have a pathfinder but we can't use it because the game crash with long distances ^^'
srd
2013-08-01 05:56
Ah, that's a pity. Have you tried using a precomputed pathfinding map? They increase startup time but minimise the cost during gameplay.
donan
2013-08-05 12:20
Wow. Amazing minecraft like style. There are issues with the pathfinding indeed, but it looks good.
Strangely remember helping with the original tittle art lol oh well it was never used and i prefer the new one