Foon → Ludum Dare Explorer → MiniLD → MiniLD 44 → o08

o08

By w23

Percentile
CategoryRankScoreCountMini 44Ever
Innovation263.2054.058.3
Theme293.6053.366.3
Fun462.5021.625.4
Overall482.6720.026.0
Graphics572.004.97.5
Coolness36090.178.8

Comments

srd 2013-07-31 11:56

Crashes on Windows after printing "Listening on port *". Nothing in the server log.

lashiz121 2013-08-03 11:57

Runs for like a minute and then crashes. From what I played I didn't get anything what was going on.

w23 2013-08-03 18:01

Oh well, windows build is still very broken and glitchy, it seems. I hadn't tested it properly as I'm actually cross-compiling it from Linux using MinGW. Sorry for this mess, I will try to allocate time and fix this somehow.

w23 2013-08-06 18:34

Ok, I've updated windows binary. It should be somewhat more stable and playable.
Please comment if anything else is broken. Thanks!

srd 2013-08-08 06:27

This is really cool. I start controlling a small corner and try to expand my territory to cover the map by running over them with GoL cells.

The problem is that both sides send gliders in the same direction - the red side towards the green corner, and the green side just throws them against the wall and wastes them. If their gliders moved in opposite directions the game would be very balanced and fun.

It would also be nice to have some feedback when clicking - sometimes I click a space that looks like it should have enough space for a glider, but nothing happens. A failure sound would do a lot for the play experience.

w23 2013-08-08 16:52

@srd Thanks!

Yes, I should've rotated gliders by default, but I didn't (see below). In the meantime you can use <q> and <e> keys to rotate gliders placement.

As for placement feedback, yes, there definitely should be one. Just about next feature on my queue before the deadline was a placement preview. Sound and music were also planned, but eventually ended up being just too far away :(.

Honestly, I had only up to three hours per day to work on this, so there basically wasn't enough time for many of things I had in mind (even rendering is a "test preview" one from the very first day when I had evolution basics done; I planned doing something more 3D-ish and spectacular).
I'm going to implement them eventually, but I strongly feel that working on them now while voting is still in progress is not fair to other games devs who had more dedication and focus in pre-deadline days :D.

makio 2013-08-13 10:52

I didn t success to launch it on mac even with the nice GUI, I only get black screen =/

w23 2013-08-14 15:31

@Makio Sorry to hear that. Did you run 2 copies and connected them to each other? Could you try running client or server on another machine to check whether game mechanics is running?

halleflux 2013-08-14 20:09

Doesn't work on Windows for some reason. Opens the command prompt window and then closes it just as fast, and that's it.