dmt 2013-07-31 00:09
You are defiantly forming all the elements for a nice rts here. It takes a very long time to wait for the resources to count from 0 to 120 to place a barracks and begin playing.
Foon → Ludum Dare Explorer → MiniLD → MiniLD 44 → At the end
By jami
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | Mini 44 | Ever | |
| Theme | 23 | 3.67 | ||||
| Mood | 24 | 3.20 | ||||
| Overall | 48 | 2.67 | ||||
| Fun | 50 | 2.44 | ||||
| Graphics | 51 | 2.38 | ||||
| Innovation | 53 | 2.25 | ||||
| Coolness | 49 | 22 | ||||
You are defiantly forming all the elements for a nice rts here. It takes a very long time to wait for the resources to count from 0 to 120 to place a barracks and begin playing.
Yes, resources increase slowly over time, but you can speed it up by gathering resources from destroying trees with the commander ;)
You've got some core RTS elements coming along, but it's still got a ways to go. Making the enemies a different color and zooming out the minimap would both be extremely helpful additions.
What exactly is the point of an 'upgrade units' button that costs 1K when barracks constantly produce units at 40 resources. Impossible to get (or kinda pointless to an extent because you will have maxed out your unit count first if there is one) so it's just not very well designed in that aspect. If you could make it so you had to manually build units, that would be far better in my opinion. Or, you could set up a slightly different game with the setup you have right now, which could prove interesting depending on how you do it.
Apart from that, it took me an age to find my commander.