Foon → Ludum Dare Explorer → MiniLD → MiniLD 29 → These Walls

These Walls

By mildmojo

Comments

xxblazingkinxx 2011-09-24 02:45

very strange interface

susanthecat 2011-09-24 05:41

I found it hard to tell what kind of effect I was having, if any.

Susan

mildmojo 2011-09-24 09:29

Thanks for giving it a shot, guys!

Susan, I agree with you. I actually just fixed a bug that was keeping the "story revealed" percentage from showing up on the planning screen. It's not great for directing play, but it beats being completely blind.

You may get better results by applying actions that you think would work well for a particular character in a particular place. For instance, the Swami and the Fortune Teller are probably a little better at picking up on mental queues than the others. You'll get more detail by finding these affinities.

If I'd spent more time on the story, those location/character/story links would be stronger.

mikemacdee 2011-09-25 09:14

Cool idea, but it gets tedious after a while. Hope you get the chance to spend some time fleshing this out: could be a cool browser game.

mildmojo 2011-09-26 18:19

Thanks, Mike, and I agree about the tedium. I need a much better feedback system. Thanks for trying it.

I can't believe I wrote "mental queues" up there. Doesn't look like I can change it now. =P

andrew-2 2011-09-27 16:00

After a gray rectangle with 'these walls' appears nothing I do seems to have any effect. Am I missing the obvious or is there a bug on chrome?

mildmojo 2011-09-27 20:42

Just downloaded Chrome, looks like it is indeed bugged. I fixed the main menu, there was a race condition while loading stories that didn't show up in FF6. I fixed a couple of missing text bugs, too, with conditional code for webkit. jQuery's .fadeIn() is failing on webkit, and I'm not sure why.

All in all, everything appears scruffier in Chrome. =( It should be functioning at the same level as FF now, though.