It looks great from the screenshot but sadly I experienced problems. The exe ran fine. But all I get is a starfield (black screen filled with hundreds of white dots), a line of grey dots at the top and a white square near the rightmost edge - no planet earth ever appears. The top window titlebar reports I'm getting 600-700 FPS and there are no errors, no crash or hang, the fps fluctuates which leads me to believe that the app is animating and initialized fine...
Same problem, seems like its missing something or a bug?
I was running it in wine on linux:
Looked like shader problems.. But that could be wine.
"Vertex shader compile log:
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#162) Wrong operand types no operation '-' exists that takes a left-hand operand of type 'highp 3-component vector of float' and a right operand of type 'attribute 4-component vector of float' (or there is no acceptable conversion)
ERROR: error(#273) 1 compilation errors. No code generated
Fragment shader compile log:
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#160) Cannot convert from '4-component vector of float' to 'highp float'
ERROR: error(#273) 1 compilation errors. No code generated"