trexxak
2025-04-09 00:17
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--- Conclusion for the Original Version: > # NOT PLAYABLE!!! For future readers: If you value your time, please ignore the release (jam) version of my game. You should have a pretty good understanding reading this what it lacks and makes it simply an unpleasant experience. I really don't like stealing people's time. So... Yeah, listen to your gut on this one. ;D
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Shit. yeah,
- ## Most of the Buttons don't Do Anything. Only the power button does something one time - it brings up the teletext screen from minimized view, and all the other pages' names are interpreted from String to int I guess. so in short: __Buttons 0-9 do what they should, Red opens the window exactly one time__, the other buttons seem to give back 1s. Not sure, need to test that.
I'm also annoyed by - ## The Viewport not Scaling correctly. Need to look into that. Of course it was not my idea to just cut the page's end... at least not for the the overwhelming majority of pages.
As - ## Neither the Number Input on the Page is shown,
Nor the one on the Mini LCD _(on the remote)_,
The - ## 404 page gets annoying after a while, lol. Sorry for that. I had a short error line at one point. Of course, when it came time to pack it up, I had already lost all patience and didn't want to make it work again.
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Things I could've communicated more clearly:
There are actual - ## Links in the Teletext Screen to other Pages. Granted, they just look like the other text if you don't hover over them while the window is focused. errgh. Need to think of that for the next iteration.
The - ## Settings Window allows for a lot of Nice-To-Have-Features
_(F1 or right-click the tray icon)_.
Again, one more obsession I had that did not need to be that deep, but there you go.
Most importantly though: - ## You can input Pages with any Keyboard Digits, essentially defeating the point of the remote. Which is why I had planned to let it be an unlockable for the first 1 to 2 minutes...
I guess - ## There IS a Puzzle to solve. It's still mostly about the __oddly nostalgic feelings__ for teletext I wanted to convey though :D
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But while I'm at it -
Oh, There is so much more Planned!
I really messed up by trying to tie in the whole remote thing...
I. Dynamic Pages.
I had them working at some point at least partially, and then I started modelling in blender... the turning point of my project. So in my rough planning, I wanted to embed
native animations and minigames
based on my DSL. Would've been cool - Still coming in the next update!
There was the idea of
II. User Generated Pages after the Gameplay.
Still looking forward to integrate the necessary logic!
III. Plot.
I obsessed over the 3D elements so much, that I only had about half a day time for actual content. What you see in the current version is the skeleton of the game world, kinda. It still checks out and can be solved, but not by means of traditional gameplay.
The biggest thing - get this: you wouldn't have only the original namespace, but would
IV. Unlock a Large Amount of Namespaces.
One dedicated for user generated entries for ludum dare 57. Hope I still have enough time and passion to integrate that one.
_(Other namespaces would be for future ARGs of mine I plan and maybe blogs or... don't know. Stuff!)_
Before I included the 3D gimmickry, I also wanted to publish a
V. Web Version.
Might still do it - but that's after I did my teletext dream justice.
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I'm so happy you pointed out exactly where I messed up! Will fix it all. Promise! @100th-coin
I'M BACK BABYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY