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The Summoning
The Summoning
By psema4
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.20 | 7 | |
| Fun | | 1.70 | 7 | |
| Innovation | | 2.20 | 7 | |
| Theme | | 2.70 | 7 | |
| Humor | | 2.80 | 7 | |
| Mood | | 2.70 | 7 | |
Comments
psema4
2024-04-16 01:37
Nasty bug on the initial start screen after publishing, sigh. Clicking the Start button should clear it up.
Should support the following input schemes: - mobile (on-screen controls) - keyboard and mouse (wasd to move, e is the A Button, space is the B Button) - gamepad
psema4
2024-04-16 14:50
Invoking the _Bug Fixes_ clause in the rules, fixed 2 late bugs:
0.0.2 - [play](https://gd.games/games/124d4cf7-e4a4-4ab3-8954-c0e20aa6942d) - Fixed start screen bug for desktop web - Tweaked the TimeToBeat scene variable, added 30s to the countdown so it's actually possible to beat the game
0.0.1 - [play](https://gd.games/instant-builds/da1bb076-68d9-4b67-b2be-79b6bdd90111) - ld55 jam entry
baran
2024-04-20 00:25
Was a bit lost, collected 8 souls but couldn't find the escape. But congrats for the entry!! Hope you had a blast developing the game!
ganjalf
2024-04-20 08:07
Pretty fun, was a bit lost at the beginning and ended up just klicking the buttons with the mouse. Nice concept!
The idea of playing a character that has to go summon creatures is an interesting one, there are a lot to do with it! Maybe each creature could affects the way you interact with the environment, after you've summoned it (allowing you to access new areas for example)? I feel there was a lot that was designed and thought beforehand, maybe without time to actually implementing it, but congratulations for delivering something on such a short time!