FoonLudum Dare ExplorerLD54 → Voodoo Jump

Voodoo Jump

By oleg-bone and rekkorize

View on ldjam.com

CategoryRankScoreCount
Overall3.0511
Fun2.7211
Innovation3.7211
Theme4.0011
Graphics3.5511
Audio3.6810
Humor3.0011
Mood3.2510

Comments

janinna21 2023-10-03 18:52

Wow! The graphics in this game are absolutely stunning 🌟. I found the concept of protecting the totem to be quite unique and enjoyable! 😊 Though, I did struggle a bit with hitting those pesky crows. 🐦 Just a little curious, what's the purpose of the 'destroy jump'?

jeremy-klassen 2023-10-03 18:53

Fun game. It took a while to figure out the controls as they were posted on the games page instead of the game proper. I like the clever theme, and the music.

jesse-j-jones 2023-10-03 18:54

Had a hard time playing this one. The character slips off of the totems really easily, and once you go off on the right side, you're dead. Killing the birds was pretty difficult because you would bounce off of them, and the controls made it hard to get to them. I think with some small changes this could be pretty fun!

jozgames 2023-10-03 18:58

Meio difícil de controlar...​

lalordmikey 2023-10-20 01:48

Cool concept. I liked the art style and music. Controlling the character however was very difficult as I would often fly off the side of the screen or slip of a totem. It would also have been nice to have some sort of animation for the crows a second before they attacked so you would have more time to react.

david-huculak 2023-10-20 02:23

interesting pixel art style and music, it gave a cool vibe! unfortunately, the player only has incentive to protect a single totem head as the game is easiest to play when there's only 1 remaining. Even then, my reaction time was not fast enough to react to a crow if it came from close enough, so I couldn't find any way to improve my skills such that I felt I had a chance to beat the game. At that point, I stopped playing

redoxeide 2023-10-20 07:42

Really enjoyable art and music!

I think, destroying a totem piece to save another would incentivize the player to just stand on top of a single totem trying to protect it until time runs out. Maybe try to look for some way to promote jumping and regenerating totem pieces. The controls also need some polish, but with some work this could become a pretty fun game! Keep it up!