chusmimax 2023-05-02 02:36
I don't want to be harsh, but here are a few important things. - Easy difficulty has too many enemies while the player feels too slow, I could barely move with all the retaliation ghosts pushing me in every direction. - The attack feels too slow for the pace of the game. If you want it to be slow but still feel responsive, you can implement a "hold and release" mechanic. - I know there is no much time to implement it, but practically any tutorial is better than a wall of text, even better if it is playable. Reading 3 pages of text before you even get into the game makes it REALLY difficult to grasp. - Place more trees in the invisible walls, they look traversable.
All of this being said, I hope you had a really good time working on the jam. It is a tiresome and ruthless experience, even more the first time, but it very rewarding. Making games is the only way to improve and I hope to see you around next time.