simono 2023-01-10 17:44
Had fun playing through this - felt like a neat little puzzle and I enjoyed the time pressure as I slowly age. I wasn't sure why I was aging so fast, but hey mystery is always fun. 45 souls and died 9 times!
Foon → Ludum Dare Explorer → LD52 → Soul Harvest Hijinx (Shh)
By honmey
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.50 | 3 | ||
| Fun | 4.00 | 3 | ||
| Innovation | 5.00 | 3 | ||
| Theme | 5.00 | 3 | ||
| Graphics | 3.00 | 3 | ||
| Humor | 2.00 | 3 | ||
| Mood | 2.00 | 3 |
Had fun playing through this - felt like a neat little puzzle and I enjoyed the time pressure as I slowly age. I wasn't sure why I was aging so fast, but hey mystery is always fun. 45 souls and died 9 times!
I really enjoyed this one. The controls weren't great but after a few levels I got used to it. The concept was really cool but to me what stood out the most was the level design. I feel like you made a well thought out mechanic and then explored it very thoroughly. I particularly liked the level where at the start you have to cross through an enemies sight quickly. That was a great way of teaching the player that sometimes you have to be seen and be quick. I also really appreciated that you added sound effects for when you are spotted because it adds to the tension. One change I would have made is making it more clear once someone has been harvested. In the early levels it's obvious because their light goes out but once there are lots of lights overlapping it becomes quite unclear.
Great job overall!