Controls are bit tricky. It'd be nice to have the mouse locked to the center of the screen, I could only move the camera about 200 degrees of a full spin before hitting the side of the screen, so I could never look up-wind.
I'm no expert on sailing, so I'm not really sure how to work my way up wind, I quickly sailed out of the island area. Does the wind change direction? That could be helpful for a noob like me.
p0l4r
2022-04-04 15:16
I hecking love it.
As a sailor with no boat, this hits the spot for me. I've tried to make a similar sort of sailing simulator and i appreciate how janky the unity engine can be with doing stuff like this, so well done for getting it this far.
I do have some reservations though. The camera is a bit of a hassle. At first i thought it was locked to the starboard side? (see i told you i was a sailor), but I think it might be just that the mouse is not locked to the window. Also why is it not locked so you can't go underwater? There is nothing down there but sorrow!
The systems with the resources and stuff is a bit superfluous because i think most people will struggle getting anywhere at all.
Also i don't think a square rigger could sail as close hauled as in this game. How dare you change small details about sailing in order to make the game more fun!?
Also the soundtrack SLAPS please make it available for download, particularly the last one(? don't know if they are randomized or not).
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_I found Blender Cove!_
Well done, my favorite game so far this jam, the jank just makes it endearing.