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Geomancy
Geomancy
By ted-carter
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.37 | 6 | |
| Fun | | 3.00 | 6 | |
| Innovation | | 3.37 | 6 | |
| Theme | | 2.87 | 6 | |
| Graphics | | 3.37 | 6 | |
| Audio | | 3.12 | 6 | |
| Humor | | 2.50 | 5 | |
| Mood | | 3.33 | 5 | |
Comments
Neat idea, I like how the abilities have different effects and target patterns.
It could really use more descriptions of what's going on and what each ability does, though, I wasn't getting very far trying to puzzle it out and there are a ton of them.
PS PIGSquad brought me here!
Thanks, @tattomoosa ! I agree. There are a lot of abilities. Ran out of time to make an upgrade system that would meter them out. For any curious folks, all attacks do the same amount of damage - the only difference is their attack pattern and element. Elements affect how much damage an attack does to the enemy, who also has an element (fire, water, grass just like Pokemon). Rolling a gold on the slot machine or destroying terrain supercharges your attack, though, so attacks that cost more have more opportunities for damage boosts.
Really great game! I think you're right in having the cards unlocked all at the start for the jam, it helped me plan out how I wanted to set the terrain up for the bigger attacks. I think that it could be awesome with the classic deckbuilding mechanic too! Awesome job :P
mfauzan
2021-10-13 23:43
Great game and a bit complex for game jam.