FoonLudum Dare ExplorerLD47 → Pasco Sur

Pasco Sur

By Lautaro Masseroni, aldahir, ArielWinkler, Lautaro Falco, agustinlozano, gabriel-corbani, , gonzalo-antuna, Spark-3D-Artist, ignacio-lorda, , GoranBlaze, , and

View on ldjam.com

CategoryRankScoreCount
Overall2.807
Fun1.807
Innovation2.407
Theme2.005
Graphics3.507
Audio2.807
Mood3.107

Comments

2020-10-05 23:07

Nice textures, the result is good and bugs are not important in this situations. Good job!

2020-10-06 00:22

It looks very promising! I hope I can play a final version of this game. Great job!

2020-10-06 03:23

This game looks really awesome! I want to play the finished version!

2020-10-06 04:09

This game looks very promising! I'd like to see a polished version. Is the door on the right side of the railway supposed to be opened? I Think I couldn't interact with it for some reason. It'd be more comfortable if the note just appears on the screen when picked up instead of having to open the inventory.

2020-10-06 04:49

Nice job to start with, I like the pitch effect. The sound of breathing should perhaps be normal when walking and more euphoric when running. Goals are unclear, maybe a UI can help or an outline to mark the targets. When you fall on the tracks, there is no way you can go back. Errors: when the character stays on the stairs for a while, the sound of the footsteps begins to play and does not stop

2020-10-06 19:00

Hi everyone and thanks for your feedback! We were really close to deadline and couldn't update a good build...we will be finishing the game as fast as possible. This is just an alpha test. The game has 3 complete levels with different puzzles and a really eerie atmosphere..i hope you stick around for the final build!

thanielpin 2020-10-07 23:38

I was thoroughly spooked. Props for the game, I liked the look and feel of everything! Definitely an interesting premise.

codertrevor 2020-10-18 14:09

I hope to play the post-jam version; this definitely has potential. I know how frustrating it is when you can't finish everything you want to by the deadline. You mentioned running out of time so I wasn't sure if there were parts of the game that were missing or if it was just me that was missing something. I managed to find two notes and read them, and I jumped onto the tracks and found a different room but couldn't figure out any way to climb back up. For your post-jam version, make sure to capture the mouse cursor, I kept clicking on windows on my other screen.

Great job on the graphics and mood! I really want to play an updated version because what's here so far is intriguing.