mrpossoms 2020-04-21 15:48
I had issues running it. ldd made it look like your game wasn't able to find all those .so's for your engine. Do you need to set some environment variables to get it to find them?
Foon → Ludum Dare Explorer → LD46 → Friend Limit
By wesxdz
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.70 | 7 | ||
| Fun | 3.30 | 7 | ||
| Innovation | 3.30 | 7 | ||
| Theme | 3.70 | 7 | ||
| Graphics | 3.60 | 7 | ||
| Audio | 3.50 | 6 | ||
| Humor | 3.60 | 7 | ||
| Mood | 3.70 | 7 |
I had issues running it. ldd made it look like your game wasn't able to find all those .so's for your engine. Do you need to set some environment variables to get it to find them?
Hey @mrpossoms I've never distributed a Linux game before so I have no idea what I'm doing. I'll look into what would be required for ensuring the build works across Linux distributions (I was hoping I included all the libraries needed to run the game, my bad :/) I did have to set an env var for something, let me remember what it was...
My intuition is that the executable is pointing to global SFML libraries instead of the local ones I had intended
I think only having a Linux release is really going to limit who can try out your game - Unfortunately, I'm in that camp of excluded folks. Any chance of a browser version?
@quillwerth I would like to build for browsers with https://emscripten.org/ I just haven't had time to try that yet: wrapping up Ludum Dare I was exhausted. I'm not using an existing game engine, so building for new platforms can take longer since I'm just using cmake.
That said, the source code is available, and anyone is more than welcome to build for their preferred platform and send me said build and I'll upload it. It might be a good chance for somebody to learn cmake ;)
Okay I don't think I'll have time to add emscripten support until the next LD, I probably won't fix up the mechanics or soundtrack for this game soon either (๑◕︵◕๑)