adamcyounis 2020-04-23 04:52
This game was up and down for me. The first couple of attempts, I really couldn't understand what was happening. The relationship between the controls in bullet-time and the swapping between screens was unclear until I experimented quite a bit. Eventually, I figured it out, and was very impressed by the visuals, feedback, particles etc, though there were still some glaring visual design issues that seemed like oversights. Having the centre node that I'm protecting on the right be the same colour as the enemy squares made them seem related at first. when two things of the same colour join up, that's usually a good / harmonious thing, but here it was negative. I also wasn't sure about the use case of the dash button, since i could always go into bullet-time and move around wherever I liked. Overall, I was really impressed by the presentation values, and would love to see more games with this aesthetic from you. Thanks for the submission!