brickington 2020-04-21 17:31
Concept is strong. but game had to be restarted to replay as the enemies would spawn all around you when you hit restart and insta fail your run.
Foon → Ludum Dare Explorer → LD46 → The Core
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.85 | 12 | ||
| Fun | 3.22 | 13 | ||
| Innovation | 2.25 | 12 | ||
| Theme | 3.25 | 12 | ||
| Graphics | 3.04 | 14 | ||
| Audio | 3.20 | 12 | ||
| Humor | 2.06 | 10 | ||
| Mood | 2.95 | 12 |
Concept is strong. but game had to be restarted to replay as the enemies would spawn all around you when you hit restart and insta fail your run.
@brickington Sorry about that, i found that out just after we submitted it! Thanks for the feedback
Good concept, it does elevate really quickly and spawns enemies all around you from the beginning which I think someone else may have mentioned. You also couldn't shoot to the left I'm assuming your weapon's bullet was hitting the batteries hitbox collider. Overall, the concept was decent, there was a few bugs to work out in the end. Good first entry though just needs a little more QA
Got 2000 points! I love that you thought about lighting, that directly brings in a lot of atmosphere. Some feedback when hitting enemies (or getting hit by an enemy) would have been nice, something like another noise, an animation or some recoil would have done the trick there. The music got me hyped thought, really energetic! Keep up the good work!
There is potential here but a little clunky, I do like the Enter the Gungeon feel i get in the game. Same problem with the restart as said earlier.
It feels present of handy character control - shooting and moving despite of such a gameplay beginning x) Thank you for your efforts)
My favourite features was that the battery was right handed and thus could not shoot to the left which gives the game a strong sense of lore.
Looks fun, but enemies seem to spawn way too fast at the start.
A surprisingly functional entry for a first jam. There are rotations, animations, lights, music, action, a score system, menus... Sure, Unity does the heavy lifting behind the scenes, but it is a start.
Then some bugs: - Everything becomes really fast after restarting, but the first round always works. I'm not sure what would cause this. Reloading the scene should always work? - It is possible to shoot the character by aiming backwards and the bullets collide with each other as well. Using different layer masks for the player, the bullets, the enemies and the environment would solve these issues. - The enemies get stuck on barrels. Unity pathfinding is rather easy to use, so look that up. - The action doesn't end when the energy runs out, a menu is just pasted on top. A quick and dirty way to pause everything, but the music, is to set the Time.timeScale value to 0.
After the base is solid you can start adding new features. That is whole another can of worms, I can tell ya!
Keep at it.