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Dead on Arrival

By colin-stone

View on ldjam.com

CategoryRankScoreCount
Overall2.626
Fun2.506
Innovation2.756
Theme2.376
Audio3.006
Humor2.126
Mood2.626

Comments

heta 2019-10-09 19:11

Nice game idea. Its very hard, I couldn't complete it :D, but i found 1 bug, when you die multiple times audio messes up. But overall interesting expierience

colin-stone 2019-10-09 23:55

Thanks for playing! Yeah the music was implemented last second and the audio stopping wasn't coded completely correctly.

random-storykeeper 2019-10-15 06:16

I think the audio issues are probably worth fixing in your current build, even after the deadline. It's the kind of thing that could be considered an "overlooked bug". I didn't experience any issues after the first few levels upon dying, but yeah, once I did die in level 4, I think, the game started again and began to stack the audio. The music is strangely straddling that spot between chill and intense. I think it has something to do with the stark contrast between the composition and the instrumentation. I'm not really sure if it fit the tone of this game at all, but I dug the music on its own, at least. It's worth a thumbs up if you do post the music on SoundCloud or something. :thumbsup:

Also, regarding dying, the game seems to start you right at the beginning of the game rather than the level you were on, which is quite frustrating, given the game's overall premise. Is there supposed to be a cooldown for your HP bar filling up? It seems to carry over with each level you progress. I think a more ideal balance would be to either have the bar reset to 0 every level or to have some way of getting rid of your full HP. Maybe if you were to extract bullets from the ones they had shot at you. :joy:

The overall idea was super interesting, and I think it's a rather unique perspective on the concept of being a player killing enemies. I think there's a lot more to explore with this premise, like if you're reversing time, starting the first level as the last level in a typical game of this sort. But you did tap into something neat during this jam, and I can see even the execution of what you have working well if there were some balancing tweaks alone (along with the audio stacking fix).

kaizo 2019-10-15 12:19

Good game despite sound problems. I liked you start from beginning after die, kinda roguelike.