FoonLudum Dare ExplorerLD45 → Blind Side

Blind Side

By chriskok

View on ldjam.com

CategoryRankScoreCount
Overall2
Fun2
Innovation2
Theme2
Graphics2
Audio2
Humor1
Mood2

Comments

tpcool 2019-10-13 09:22

Definitely among the most creative uses of the theme I have seen so far. Using an external program to detect the actions of my eyes is exciting, and I was happy to see that it functioned with the game properly. Well, for the most part. I think the game's fatal flaw is that it would detect my involuntary blinks as me closing my eyes, which would result in a constant fading in/out of the game screen. Once I learned that I wouldn't be able to play the game in this way, I had to close the program and just use the R button to toggle. I played through the first ten levels, and I think I would have enjoyed it a lot more had I been able to use the utilize original gimmick properly. It is otherwise just a subpar puzzle game, but I do realize that the eye capturing technology was the main point of showcase here. With that said, I feel that some of the mechanics could be improved upon to reflect the intent of the game. The obstacles that you can see despite you not having interacted with them before would probably benefit from a mechanical redesign of sorts, because it doesn't feel as if it fits with the purpose of the game. Perhaps some more varied and intuitive audio cues could be implemented? Speaking of which, the audio balancing did seem a bit off. The sound effects were particularly loud.

In spite of all of that though, I am very impressed by your ability to come up with such a creative game idea that focuses around a disability. Major points for innovation and theming, and I think if the game mechanics were fleshed out a bit more, it could work well with the eye detection. The issue I had with blinking was definitely the biggest problem I had though, so I think if that was fixed it would already be a huge improvement. Great work, and I do hope you expand on this more!