Its hard to read the UI bars on the right at a glance, more contrast between the bar and the background of the bar is needed. Wood UI elements are excellent as is the icons and the king. Placing the buildings was a challenge, it was difficult to tell how big they were and I got frustrated and ended up clicking a bunch and placing more than intended. I liked the challenged of building the kingdom while maintaining balance, well done!
tpcool
2019-05-17 05:16
The art is serviceable and the game music is satisfying (though maybe a little overdramatic for a resource management game :P). The mechanics are very basic, though, and there is very little in the way of strategy once you have a readily increasing amount of resources in all three columns. Being able to move the screen around is basically pointless. My biggest gripe may be that the numbers listed for cost/income don't accurately reflect what you're spending/gaining, and it caused me to lose quite a few times. There were quite a few grammatical and spelling errors, but I found them more amusing than detracting from the experience. My favorite part is how there are three different endings depending on which resource you max out. It's a very small change in between each victory, but a great touch regardless. Great use of the theme as well.