sockman 2018-12-07 23:36
I really liked this, the idea was really neat and it was implemented really well. Making the regen so fast made every second into a fast decision about what to do next. Can I take a bullet, or do I have enough health to dodge? Can I kill this enemy in time or should I wait to get enough health to just tank the damage? I really liked it because of these scenarios, but I feel like it wasn't explored fully. Making the AI more diverse and maybe more aggressive could help, the saw blade enemies were a lot more interesting than the other ones. Also polishing and making the other mechanics more useful would make it better. I found myself not wanting to slow down time because it didn't really help, and the dash tended to put me in danger rather than get me out. Otherwise, really great concept. (I liked the graphics too, they were simple but communicated everything I needed to know, perfect for a game jam)