FoonLudum Dare ExplorerLD43 → King's Guard

King's Guard

By pssilva

View on ldjam.com

CategoryRankScoreCount
Overall2.503
Fun2.003
Innovation2.003
Theme1.503
Humor2
Mood2

Comments

caspercaper17 2018-12-03 14:58

Okay so, for a first ludum dare game this is quite good. (Im comparing it to myself :P). And overall its working, but late game it gets impossible to manage all troops. There not too much to say about it since it all works fine, but I think it would've been good to make the difficulty a little easier.

pssilva 2018-12-04 19:56

Hey @caspercaper17 , thank you for your feedback :D You are right, I didn't have time to work on the game balance but I tried to fix the enemy spawn time as it was too hard to survive the waves of monsters. I hope it is better to play now :)

omiya-games 2018-12-13 02:43

I thought it was interesting that this game felt less like a tower defense, where taking advantage of the economy was the main focus, than a lane-based infinite runner. From that perspective, I thought a lot of stats (besides HP) wasn't all that important. Being able to place each figure anywhere on the map was an interesting choice: I sort of expected the characters to be forced in a lane, but no, you can place them between the lane and defeat more enemies that way. The pacing at the beginning, I think, could have used a little more work, as it's a lot of waiting for the enemies to roll in. On the other hand, I definitely got sweaty towards the end, where the screen filled up rapidly, and priority went into figuring out where to place the tank.