erasmus-crowley 2018-12-04 00:42
It's too bad you didn't get further, because it seems like this could have been a lot of fun.
The dialog system seemed to work pretty well, but the text speed was a bit slow for my personal preference.
The diversity in the character sprites was impressive. It looked like you were combining bits and pieces to paperdoll them together at runtime, which is a nice feature. If you aren't generating them at runtime, well that's even MORE impressive. :)