august1413 2018-04-23 18:42
I refuse to play any other difficulty than dark souls, so you should probably remove the other options ;) I did really like the game though! If you jump agains a wall you get temporarily stuck! A bit annoying.
Foon → Ludum Dare Explorer → LD41 → Chance Dance - A Rythm Roguelike
By oreyin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.00 | 7 | ||
| Fun | 3.40 | 7 | ||
| Innovation | 2.20 | 7 | ||
| Theme | 2.90 | 7 | ||
| Graphics | 1.60 | 7 | ||
| Audio | 2.50 | 7 | ||
| Humor | 1 | |||
| Mood | 2.20 | 7 |
I refuse to play any other difficulty than dark souls, so you should probably remove the other options ;) I did really like the game though! If you jump agains a wall you get temporarily stuck! A bit annoying.
Really great game! I am amazed at how you did it all in just a weekend
I agree with @August1413 with the wall glitch thing, but other than that very fun!
The game is surprisingly fun for only cubes running around. Also, there is that annoying Unity bug where when you jump you can get stuck on the wall. The bug can be easily avoided with 2d physics material, so I hope you can fix it for future players. Good job on the entry!
@August1413 @matthew-hrehirchuk @Arturasd I thought the same thing myself at first, but I thought it was a useful enough mechanic to leave it in. Being able to cling to walls and attack enemies from that safety is nice if you can pull it off!
@Oreyin Thats a nice way to handle things, thus this feature got me when i simply got stuck in the crack somewhere on the map and I could not get out.
@ArturasD Understandably annoying, I've already fixed the problem and am updating the package on Gamejolt right now. Sorry for the inconvenience.