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DungeonSnake

By xoxo4c756c75

View on ldjam.com

CategoryRankScoreCount
Overall8493.1821
Fun8722.9721
Innovation6163.3121
Theme5663.6321
Humor8542.4119
Mood9992.6920

Comments

samot-cebukaj 2018-04-24 08:40

What happens, if there is 0?

xoxo4c756c75 2018-04-24 09:06

@samot-cebukaj What do you mean by 0? A score of 0? Nothing.

samot-cebukaj 2018-04-24 09:18

On the right there is counting numbers and I am not sure what happens if there is 0.

pavel-smejkal 2018-04-24 09:38

Nice game. Although I was not able to pass the level with the red area. I managed to eat only about two dots and the third one spawned in the red where I died before I was able to eat it.

thevash 2018-04-24 09:53

didn't knew what to expect, but it's really good! a fun idea, simple and minimal design, but very nice! congrats man!

xoxo4c756c75 2018-04-24 10:00

@samot-cebukaj The door opens when it reaches 0. There are several types of doors: 6 different colors with 6 different mechanisms.

@pavel-smejkal You can shoot at the treats to make them respawn, also when you die they'll spawn different. To pass this room you'll need about 15 points to get through the red area. Later you can move back to other rooms to gather stuff :) Maybe I should have made my tip more precise.

gexalmighty 2018-04-25 17:18

Simple but good twist on snake, too bad about you not finding that bug until it was too late

xoxo4c756c75 2018-04-25 17:55

@gexalmighty The sad thing is I knew about the bug and thought I solved it but I was too tired at that moment that I mixed up the variables :D There is a fixed version now at least but I will not change my original entry because that would be cheating. I saw some people updating their files though :/

paulhocker 2018-04-28 03:43

pretty good game but has some bugs - nice entry

shivur 2018-05-04 21:13

Good idea.

notgreat 2018-05-05 07:31

Very neat, but it also had a few things that were so annoying I eventually gave up:

1) Tight turns sometimes eat my inputs. I'm not sure exactly what causes it, but when making two turns one after another sometimes the second turn's input doesn't seem to happen. I'm not sure what the cause is, but it's definitely annoying. It's likely I'm not inputting it quite correctly, but it's still extremely annoying, especially combined with 2) resetting to 0 hp on death. It'd be very nice to make it simply restart the room on death rather than resetting my hp to 0. It takes quite a while to build up to 20, and when I don't really know what everything does, experimentation and failure can be VERY expensive. 3) Lack of information. Tying in with the above, there's no text describing what various things do. It took me a while to figure out I was supposed to ram the diamond door once I picked up the diamond key thing (especially since it's placed at the back of the snake) and I still am not quite sure what all the different items do. Especially since getting the items takes quite a while, and you only can use it once.

This game has a lot of potential, but the small annoyances just added up too much.

xoxo4c756c75 2018-05-06 11:14

@notgreat The input lag is implemented on purpose to prevent the player from running into himself when changing directions too fast. Some people told me about that but for some reasons, I have not experienced any problems in the developing progress. Maybe I don't have problems with missing inputs because I'm used to the controls too much. Changing that would allow instant turns which would cause you to run in your segment right behind you and die.

I know it's really hard that you lose everything when you die but that's the base mechanic of snake so I'd rather lower the costs of stuff than removing that feature.

I have no excuse for the last thing. It's hard but I like it that way. I just gotta admit that things that seem self-evident to me may not seem that way to other people and I gotta work on that in future projects.

Thank you for your very detailed critics. I'll definitely consider them in the future but I can't change it in this game anymore because I don't have a permanent license for GameMaker.