FoonLudum Dare ExplorerLD41 → Obstacle Avoidance

Obstacle Avoidance

By retrogrademarmalade

View on ldjam.com

CategoryRankScoreCount
Overall3.007
Fun2.707
Innovation3.107
Theme3.507
Graphics2.607
Audio2.607
Humor3.256
Mood3.007

Comments

chris-hall 2018-04-24 02:21

You have done a remarkably good job at capturing the feeling of NOT wanting to socialize. Especially with how slowly you walk, and how the partygoers pursue you. Slowly, but persistently. I also like how running into them doesn't make you restart or something, but instead forces you into an interaction that is easy to goof up. Like in real life, I goofed my first one pretty bad and proceeded to talk to nobody.

ripter 2018-04-24 02:25

The WebGL link just takes you to a page with a link to that page on it. No WebGL player.

retrogrademarmalade 2018-04-24 03:05

Oh noes. fixing it now.

Edit: Fixed. Updated the link.

gexalmighty 2018-04-24 20:00

Yeah I always get this same feeling when i come home to a bunch of floating tic-tacs.. I like the idea but I think the game could do with being more difficult, it's a little too easy to run past everyone and complete the maze without actually ever using the conversation mechanic

flaterectomy 2018-04-26 19:28

In my initial play-through I managed to pretty easily avoid the party-goers. I did a second one and tried to get as many faux pas as possible, hoping for some kind of blow-back. I think it only added to the counter in my bedroom, though?

The slow movement felt a little too sluggish for me, and I would've enjoyed some more strategy to the stealth. Throwing a beer can somewhere so party-goers are distracted by it, for example. Throw the same beer can at the light switch and run through the darkness! I know, I am just throwing out feature ideas for a 48 hour compo game, which isn't realistic, but they are things I wished were there given the concept. 😉

The interaction game was pretty obvious, but I wish there were different sounds for each direction to aid in the memory recall. I got one guy saying eight different directions to me, and that was two or three too many for me. Again, speedier probably would've helped.

The art is spartan, but not necessarily in a bad way. The colour scheme being desaturated brown/red and green offset against bright red and blue leaves room for improvement.

All in all, a solid concept that could use some additional love and attention.