FoonLudum Dare ExplorerLD40 → Don't Rock the Boat!

Don't Rock the Boat!

By keke and Keke

View on ldjam.com

CategoryRankScoreCount
Overall3.149
Fun2.8710
Innovation2.859
Theme3.359
Graphics3.6810
Audio3.429
Humor2.807
Mood3.219

Comments

virtual-turtle-studio 2017-12-04 10:16

Looks really good! I'll have a go at playing it when I get back from college!

2017-12-04 19:36

Thank you Dark Souls

justin-toyo 2017-12-05 02:04

I really liked the look and feel of the game. Although it could be a bit frustrating, I thought it was great!

jjjjason 2017-12-05 02:05

Normally I'm not a super big fan of games that have visibility reduction as a mechanic, but in this game it almost works as a benefit as it forces you to not rush, to handle one obstacle at a time.

Difficult and time consuming, but still strangely enthralling enough to keep me playing.

Which of the two control schemes do you personally prefer?

falak 2017-12-06 11:10

Really good game! good entry. The gameplay is really fun and enjoying <3

angelkyriako 2017-12-10 23:18

Although the gameplay is not my cup of tea, the work done in this game is very impressive.

The UI is very complete, it has settings to tweak (death, soundtrack & movement type) so that it can get closer to what one prefers.

I really loved the lighting of the boat when it gets dark. Good job :)

cerno-b 2017-12-21 10:46

Nice one. I dig the graphics, which add a lot of charm to the game. The buying/selling mechanic reminds me a bit of the classic Amiga game Ports of Call.

Unfortunately I had trouble playing the game properly. The crashing mechanic was a bit wonky and I sometimes ended up insta-dying when the boat was wedged between two rocks. When I first entered a town, I thought I might go all the way and filled the boat to the brim. Unfortunately the game was broken after that because I couldn't go forward anymore (the boat went backward instead). On my next attempt I bought only one barrel and successfully brought it to the next town only to realize that the price had gone down and I actually lost money on the trade.

I think the game is on the right path overall, but needs some tweaking to really make it fun. Being able to plan trading routes with different goods and figuring out where to buy low and sell high, with a challenging and fair gameplay that rewards risk but does not feel frustrating, and finally by not ending the game on a crash but allowing you to continue with financial loss instead might make this quite succesful on platforms like Kongregate.

I'd urge you to continue working on this.