Overall, it's an interesting game. After figuring out how the game works, I started to have fun with it. If I had to say that something wasn't the best, it would have to be that the game seems to role negative modifiers way more often than the positive ones, sometimes leaving me with 0 interns before turn 6. Other than that, Good Job!
fabbyrob
2017-12-05 21:48
Yeah, I was intentionally aiming for something that would lean towards making you lose. Given enough time I think making it a co-op game would be fun, and for those to be entertaining you really have to have a good chance of losing. So all the largest rolls are negatives; I want it to be a struggle. Of course currently you can win really easily by never allocating your interns and just hitting next turn a bunch. I thought about adding a penalty for idle interns to stop this, but didn't really have time.