jose 2017-08-02 00:14
It has the potential. Maybe you could think on some extra mechanics for the game.
Foon → Ludum Dare Explorer → LD39 → Jumpy Car
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2 | |||
| Fun | 2 | |||
| Innovation | 3.00 | 3 | ||
| Theme | 2.00 | 3 | ||
| Graphics | 2 | |||
| Humor | 2 | |||
| Mood | 2 |
It has the potential. Maybe you could think on some extra mechanics for the game.
It's a nice start, I liked the wind up mechanism for the car being tied to a button mash. It's a nice simple concept but I feel it could be developed further.
For example, the blue ramps seem like you would be able to speed into them gaining a huge jump if you are going fast enough, I was disappointed that they ended up slowing me down to a halt just by touching them. The physics are confusing there for me. I would also consider adding in hazards and/or power ups to help you maintain your speed. Rewarding players for overcoming the obstacles with something else than a distance record. The art style is basic, but it does the job. Though as an art nerd myself I would love to see some more fleshed out graphics.
Mechanic wise the game is sound, apart from the blue ramps I mentioned earlier gameplay is seamless and easy to understand. It would be great as a mobile app if you developed this further. Good luck!
I like the concept of `turn and go` but i fell like I'm allways getting on the same 140~160 of distance no mater what :'(