FoonLudum Dare ExplorerLD39 → LD39: Sokoban

LD39: Sokoban

By jeff-triplett

View on ldjam.com

CategoryRankScoreCount
Overall2.007
Fun2.207
Innovation1.607
Theme1.207

Comments

benmcnelly 2017-08-01 20:50

Great first entry! Also thanks for turning me onto LOVE, this looks like a fun framework :)

maesen 2017-08-05 06:11

Okay! Not a bad first entry into the field. The main mechanics are functional, and the gameplay is tried and true. Audio is an issue of course, but you're already well aware of that. The main problem I think this game had was workflow. A lot of effort seemed to be put in to making the puzzles themselves, rather than first and foremost making the mechanics themselves solid. Moving was an absolute chore throughout the game, and I feel like a little fine-tuning with how fast the player character moves would've done this game wonders. Additionally, the transitions between levels are very quick, and a player can make a move in the next level without meaning to. There is also an error at level 7, where part of the level is offscreen, and perhaps having the player commit to pushing a box for a second before having it slide to the next tile could also do wonders. But again, for a first game, especially with needing to learn as complex an engine as Love2D for this, it's a good showing! Best of luck in the future.