richard-michael-smith 2017-05-07 16:24
Hi @Ieyfo, This is an interesting idea - using the "swing meter" as the primary mechanic - are you a fan of old-school golf games? :grinning:
Sadly, the User Interface lets this down - buying stuff in the shop while the action continues and having to trigger your purchased items from the same shop is a little clunky. I was doing fine until things other than asteroids started to show up. After that it all went a bit mental! Nevertheless, congratulations on completing your game in such a short amount of time.