firewill 2017-04-29 06:17
Okay, I gave it a go, first criticism right off the bat is, it's too slow!
I like this type of game a lot so I did wait around a lot, I understand what the fantasy is, and I think its awesome, managing this colony in this unknown planet, having to go by some very basic info and manage resources, that's very very cool, but frankly at this moment its not delivering, speed to me is glacial slow, I think I understand why you did it this way, but it's just... boring.
I don't think any of my guides was killed by a creature, and just one or two got stuck *I think* but I had no way to note that, so that other guides didnt go and get stuck there too. I really had no way of knowing how effective navigation and senses change how a guide behaves, and even at 2 speed it was sooo slow.
I think I would, change Caution, Light Power and Crystals into a single drop down, up the speed quite a lot, and then go either of two ways
• Make the game more like minesweeper:
Get a bigger grid and base your decisions around information you can infer from how guides behave, turning the game into a puzzle game.
• Make the game more of a simulation:
You probably need to add more features, liek you planned, research, base building or something close to it, etc
I really like the idea, and it's one of the best uses of the theme I have seen, really creative, and very atmospheric, maybe add some text adventure elements, just uploading a version with... x10 speed would go a long way to make me revisit this.