roberto-romao 2017-05-02 06:02
Nees a tutorial or some little explanation on how to play :/ I enjoy the graphics, they are simple but really good. Some sounds would be nice too
Please continue this project, i want to see it on the future!
Foon → Ludum Dare Explorer → LD38 → Tiny lil' Kingdom
By epicface92
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.42 | 9 | ||
| Fun | 2.00 | 9 | ||
| Innovation | 2.85 | 9 | ||
| Theme | 3.28 | 9 | ||
| Graphics | 3.57 | 9 | ||
| Audio | 1 | |||
| Humor | 1 | |||
| Mood | 2.00 | 8 |
Nees a tutorial or some little explanation on how to play :/ I enjoy the graphics, they are simple but really good. Some sounds would be nice too
Please continue this project, i want to see it on the future!
I couldn't figure out what to do. Got a game over during my first try while just trying to rename my city.
Cool graphics and gameplay! Though the game is too difficult to understand, really need a tutorial. Also you lost too early and you even don't know why! Good job anyway! :)
Very interesting idea, but I had trouble just trying to play it. There is too many keys to use, making the controls a little weird. The graphics are cool, but the interface is kinda confusing. With all that said, I was very intrigued to try it out a few times.
I think you have a nice idea here, like to manage a city within a small map, but you maybe aimed to start with a bit too much in your game. You could have started with fewer criterias (like only money/people/food) and simpler mechanics (for example bying a tile directly builds the building) and thus having a solid core gamemplay and having a bit more time to focus on explaining the player how to play/polishing everything and giving him a better experience.
Keep it up! :)
I like the idea, but its really badly balanced since you almost always die, if it was better balanced it would be a blast to play!
Great idea and awesome graphics (I am a huge fan of low poly).
For me the problem wasn't that was too much difficult or in need of a tutorial .... you explanation was enough for me to understand how the game worked.
My problem was that in the beginning you have nothing to do besides wait for your money to increase so you could build more stuff. I would also go easy on the "fail to provide enough food for each peasant" (remove less money from the player).
One thing I would change was giving the player with some food and water on the start of the game. If you don't have initial food and water there is no way your field can produce enough food before peasants have to eat. I would also make the game go faster ... or five more money per second so that the player can expand quicker.
Overall a very nice game with lots of potential to be more than it is. Good job!
I like the look of it and the idea seems neat, but like others, I could not figure out how to survive. A better tutorial and more forgiving starting position would be an improvement.