FoonLudum Dare ExplorerLD37 → Mischievous Room VR

Mischievous Room VR

By chinnie

View on Wayback Machine

CategoryRankScoreCount
Coolness1798

Comments

bulletsarepeopletoo 2016-12-16 21:27

Awesome experiment in VR flight! I found myself flying around the room for several minutes after catching all the faeries, just to enjoy the controls.

At first, it was a bit unsettling... Rushing toward the walls made me feel uneasy, like I was going to fall. But once I got used to it, I loved it. I hope this flight concept is developed into a full game.

Great work!

hitchh1k3r 2017-01-01 19:53

Flying around a giant room was fun.

At first I though it might use the direction the controllers were pointed, but then I realized it must have used the relative position from the camera. Because flying up requires you to hold your arms above your head, it could be tiring after flying for a while.

The other thing I noticed was that I could fly close to the ground, but once I stopped it would push me up. This was especially jarring when I was standing near the contents of a treasure chest. If you stop flying anywhere near them the player character is launched backwards, which is probably something that should be avoided in VR.

Good work on this, and thanks for making it!