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ParkHack

By professorparky

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mihaivdev 2016-08-31 21:03

I like that you've made a roguelike as it's a genre I like a fair bit but unfortunately after about 350 turns of just going in random directions I had to give up. It would've been good to make the dungeon smaller and to allow holding a direction key until a monster is within a specific range to your character (have a look at Pixel Dungeon for a great example of this).
Good luck and I hope you continue this as there is potential.

minnouu 2016-09-01 10:16

I think the dungeon is simply too wide to really be interesting or to figure out your way. I went down a hallway for something like 200 turns and didn't meet anything. If it were a bit smaller or had some sort of go-to-the-end fast travel it might be a bit easier to navigate.