FoonLudum Dare ExplorerLD36 → [VIVE] Out Of Arrow VR ONLY

[VIVE] Out Of Arrow VR ONLY

By drumsmasher17

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Comments

mirrorpolygons 2016-08-30 05:51

Ha, very nice game, I like the idea of controlling an entire battalion of archers, but I can say that adding them as real models near you would have helped in the immersion.

2016-08-30 06:06

Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

monsieurduc 2016-08-30 07:07

WP :D

drumsmasher17 2016-08-30 14:26

@steph88 , Where should I sub to in order to look out for this video?

maximumillusion 2016-08-30 19:40

Looks pretty nice!!!

I actually like it!!
Good gameplay! Nice youtube video but i noticed that it's a bit shaky.. Needs some work but amazing work and maybe change the position so you can actually shoot closer to the fort ;)

maximumillusion 2016-08-30 19:42

I c where you got the idea from The Lab! ! with some more work it will be awsome!!

drumsmasher17 2016-08-30 20:23

@MaximumIllusion Thanks! and yeah the positioning was a bit haphazardly done.

The shakiness is something inherent to recording a VR camera, though we're usually unaware of it, our heads are constantly making these micromovements, which get cancelled out by our eyes and brain. One way around this is to have a second camera that follows an average/smoothed position of the player camera, and then record that view. Didn't want to spend time on it for this Jam. Will definitely do so in future though.

xanderhd 2016-08-31 03:08

This is a lot of fun! i love the idea. One small problem i had was reaching the arrows. I was only able to grab one abot 10% of the time

drumsmasher17 2016-08-31 11:56

@xanderhd Glad you had fun, one thing I messed up on making clear was the fact that arrows just appear in your hands once every ten seconds, though I can see why my hand gesture in the video would make you think it was being grabbed out of the air. A reload bar where the arrow is would've solved this