FoonLudum Dare ExplorerLD36 → Pillars of Fate

Pillars of Fate

By anabir

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Comments

2016-08-30 06:27

Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

xakkar 2016-08-30 10:45

Nice game)

mffking 2016-08-30 12:26

Very fun :D

jackyjjc 2016-08-30 14:19

Loved it. The art is great, the title screen to game transition worked very well, didn't expect it but it was great. The game was very atmospheric. The thing I liked the most was the control. Grabbing pieces and placing them feels snappy and very responsive, it felt good. I like how the game felt very fast pace. However, I found the evil repelling bit was less fun than the building bit because it was very hard to click that thing. The lighted rectangle area confused me a little bit because i thought you can only place blocks in that area but then when the game ends it tells me about max height then i realized you can actually place things outside? (I'm still not 100% sure). If i can actually continue building it up, it would be nice to have a way for the player to extend the time before judgement so I can try to hit a higher score. Overall very fun game, well done!

satyre 2016-09-03 22:53

Surprisingly interesting game :D At first I thought it would be tetris like, but on the second run I understood the rules better. Solid entry with nice music and graphics.

huvaakoodia 2016-09-11 17:03

The physics are pure, the visuals virtuous and the audio blessed, but not all is well in the holy land.

Challenge; where is it? Winning is a matter of spamming building parts into the highlighted area. There's no need for precision as bricks are never going to fall off as long as you don't build outside said area.

God doesn't seem to care about design either. A completely box like cathedral is a-ok, windows and roof tiles in a mishmash jumble. It would be more interesting (and challenging) if the aesthetics of the cathedral played a role on the judgement day; negative points awarded for broken tiles, flat rooftops and non-symmetry!

The devils are the closest we get to a jolly good time, but there are way too few of them to even make a dent in the architecture, if you let them slip by that is.

The pilgrims are another odd bunch. Their death is inconsequential so what purpose do they present? I even managed to get a negative "pilgrims spared" count. Not sure how that happened.

And this is what pains me. No amount of quality and polish will save a trivial game. You’ll need to re-balance the hell out of this.