FoonLudum Dare ExplorerLD35 → jleznuke

jleznuke

By raptorij

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CategoryRankScoreCount
Coolness364
Humor653.80
Innovation3923.24
Audio4203.10
Fun4233.27
Mood4623.20
Graphics4963.41
Overall5073.27
Theme10612.28

Comments

wg_phancock 2016-04-20 05:49

Enjoyed the arm physics, and how each arm was connected to a different button. Couldn't manage to hit the boss, though, that's probably on me.

bentglasstube 2016-04-20 06:10

Kind of repetitive but fun.

adipson 2016-04-20 06:15

but ! but !..it's a dick ? lol funny

pavelpooh 2016-04-20 07:05

So fun and so entertaining!

Ненавижу тебя за то что твоя игра интереснее моей.

stormouse 2016-04-20 07:21

Playing this game is like LOLLOLLOLLOL
"What am I and what are they doing to me!!!!! slash slash slash"

bellum128 2016-04-20 07:24

Haha very fun, and it has great physics. I wonder how the Jeleznuke got into this situation, a backstory would be very interesting :D

khaos_fang 2016-04-20 07:25

Very excellent work! The art style remind me of Binding of Issac. BTW I don't know why there is so few comments.

marod 2016-04-20 07:25

I had a lot of fun with this

marod 2016-04-20 08:11

Gracias por tu votación a mi juego!

kazetsukai 2016-04-20 08:17

Enjoyed lol

blockdroppers 2016-04-20 08:59

Really funny game, I enjoyed it

edocreate 2016-04-20 09:02

Funny game! Thank you!

devdad 2016-04-20 10:38

Very fun and addictive.

tomvert 2016-04-24 14:42

I like the weirdness of it :)

thegoofromspace 2016-04-25 05:18

Great visual style and audio that led to a really unique game. I guess my only problem with it is how hard it was to tell what the tentacles were going to do, making it really tough to hit the boss. I make that sound like a small problem, but it's really a pretty big one, since waving your tentacles around is all you do in the game.

For a while there I fooled myself into thinking I had found a system for hitting the boss reliably, but I could basically only hit it by accident. Made things pretty frustrating.

I think this idea could really work for a full release if you had a predictable system for how the tentacles move.

For example, if the tentacle's far enough away from the place where it's supposed to go, it could do a straight thrust, but if it's really close it would whip. OO, even better: hold the button for a straight thrust to a certain area, otherwise the tentacle does a whip motion that's weaker. If the mouse is close enough and you do a whip motion, that's a weak but rapid-fire attack. There should also be a visual display for hit-boxes, if you work on this any more. You would probably also need to be able to move around under your own power.

Have to admit I don't see how it fit the theme. I guess the tentacles are shapes? And they shift around?... I dunno, something like that?

Anyway, I'd want to see how this idea develops. Really original aesthetic and gameplay, and it's hard to describe why but they kinda seem like a match for each other.

Good job! Just fix those tentacles!

rock-eaters 2016-05-01 07:05

I like the idea

pixelpotions 2016-05-02 15:53

Rad entry!
I really loved the arms mechanics, so inovative and fun!
Can't say how much I had fun playing this! Congrats.