Foon →
Ludum Dare Explorer →
LD34 →
The Two Button Dungeon
The Two Button Dungeon
By conker534
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 2482 | | | |
Comments
Seems like you're using Game Maker, and you forgot to turn off interpolation, because of that the game was blurry. But it still has a very nice art! :) And it's a fun gamee, though I seemed to run into a bug - a slime monster could not be destroyed. It's health just stayed at 'x'. Still good job!
Thanks for the feedback! I fixed that bug haha.
phi6
2015-12-18 21:25
I like this a lot, some audio would be fantastic and a way to make the screen a bit larger! Pixel art is quality work, and gameplay has a lot of potential. I hope you continue working on this!
vdz
2015-12-21 19:49
I felt this game was exceedingly dull. As there is no way to lose the game (you will defeat every enemy by just holding right from the start of the game until you get tired of it), nor even any more optimal to progress in the game let alone beat the game, there is no challenge. Your actions in the game are meaningless, not affecting the game other than having the game not progress if you're not holding right.
There are rare cases where games can be good despite a lack of meaningful interaction, particularly in narrative and art games. However, this game does not present a sufficiently interesting experience (it's a typical RPG scenario without any twists) and is too repetitive (you're fighting the exact same enemies over and over again, without even a change of scenery) to be interesting as a barely-interactive game.
The pixel art is really nice, but unfortunately the gameplay doesn't do it justice.
As phi6 pointed out, the window was inconveniently small. I had to lower my resolution to 800x600 (from the 1920x1080 I usually use) to be able to play the game properly, and even then it looked small. Also, the button to start the game was very counter-intuitive; at first I thought the game didn't work on my machine and was about to report this "bug". A starting command more in line with the controls (say, starting by pressing right) or some explanatory text ("Press right to start"/"Click button to start") would help players understand how to start the game.
phocker
2015-12-23 01:51
artwork is great but needs more gameplay - right now is pretty dull - good effort
scorched
2015-12-26 08:58
You have beaten me on the screen size! (I can't see anything, how to enlarge?) Also it's not web (web is when you play online), it's windows