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| Timestamp | Since previous | Game | Dr Petter's comment |
|---|---|---|---|
| LD48h#7 unofficial and pending votes - Jolle results and comments | The most entertaining entry I have tried so far this is. Takes some time learning all the quirks of the simulation but you can really have a good time poking around in your little worlds and scratching your head at the puzzle scenarios included ("how the HECK do I get N more people using only this and that??? Surely it's IMPOSSIBLE!?"). No real bugs or flaws in the coding (although you can "win" a scenario right away in some cases), but it lacks a teeny tiny bit of polish and impact to deserve a 5 in the production category. I'm not actually sure what a game would have to do to get a full score on that one, might adjust my scoring in light of all entries later on. EDIT: Ok dammit, it gets a 5 | ||
| LD48h#7 unofficial and pending votes - JosephWhite results and comments | and not 5. | ||
| LD48h#7 unofficial and pending votes - JohnCampbell results and comments | Sweet level of quality on this one. Didn't see this coming from the first screens of jagged green lines. There's no real challenge until the very last level, which I completed with ZERO seconds left on the timer - how tight is that!? It's fun to just hop around for a while though, watching the flowers grow. | ||
| LD48h#7 unofficial and pending votes - PhilHassey results and comments | "OW! Nipple!" I can't but give this 5 in the fun department - I had a huge grin plastered across my face the whole time playing through the game. The gameplay as such is actually pretty weak, there's no challenge for instance, but the hilarity is more than enough to compensate for that. The whole idea is both cool and growy, so that scores some innovation points. | ||
| LD48h#7 unofficial and pending votes - SMX results and comments | Took one or two attempts before I understood what I was supposed to do. Then I thought it could be fun, but it turned out that you had to wait about half a second between each cut and that made it way too frustrating to be enjoyable. It was also very hard to select the right blob since others were constantly getting in the way. I never got past level 2. If it was possible to cut as fast as you could click (and maybe there could be some other limitation like number of total cuts to make it challenging, or perhaps just the fact that you need it to grow a certain number of blobs inside the circle would be challenge enough) then it could have been a lot more fun. Add some cutting sound effects and prettier graphics + leaf particles that fly off when you cut and this could be quite enjoyable (given that difficulty would not be too high on the first few levels). | ||
| LD48h#7 unofficial and pending votes - KrzysztofKluczek results and comments | The fun in this game mostly consisted of floating around and being mesmerized by cell blobs and soothing music. It's very relaxing although the actual gameplay aspects are lacking. The viruses are very hard to spot at a distance and, more seriously, your weapon is very vague and has no real feedback telling you what happened when you fire. There should have been a visible shot going off or something. Difficulty was also very weird - all the time it looked like I was getting swamped with viruses and losing hard, but then all of a sudden when I started to run out of cells the viruses also started to disappear so I ended up winning in the end. | ||
| LD48h#7 unofficial and pending votes - TomaszDobrowolski2 results and comments | Oooh, this one really has a kind of magic to it! That creature you're controlling feels like it's actually alive, and it's a bit dramatic to see it lose its head or get its "neck" cut off. You can intentionally move close to the evil pulsating blobs to trim excess appendages off your body for leaner movement, although it's risky. Very very cool despite its simplicity. Seems the actual final entry page has gone missing though, so this review is based on the file Jolle archived after the deadline. | ||
| LD48h#7 unofficial and pending votes - drZool results and comments | Aaahaha, that theme song is THE BEST! Very good graphics, smooth gameplay and some puzzling challenges. I failed to complete the level where I was supposed to end up with three flowers and three coins because the farmer's collision box overlapped two plants one time making me pick an incomplete flower. I assumed that the game would tell me that I had lost once I was out of seeds but I now realize that I probably had to sell the flowers I had collected just so that I would completely run out of options... Anyways, I couldn't restart the level so I quit. I will probably try again later. This game has personality and a quality feel. I guess I'll make that count as production. | ||
| LD48h#7 unofficial and pending votes - Allefant results and comments | Argh, my eyes! There's some kind of incompatibility issue on my machine that makes the screen flicker in orange every other frame, which really hurts your head after a while... The hydra is a bit hard to control, it won't change direction as fast as you would like but after a while I adjusted to it. I've reached level 4 so far, and it's more fun every level since you grow and get more powerful. There are more and more enemies too though, so it's quite difficult. Negative aspects are cumbersome controls and poor feedback when knights attack you (your health just starts to drain if they're close enough, and suddenly you're dead), as well as simplistic graphics and the deadly strobing bug. | ||
| LD48h#7 unofficial and pending votes - WojtekDabrowski results and comments | This is an interesting idea, but the gameplay feels too complex. There are tons of stats to keep your eye on, and I constantly ran low on lipids... As soon as enemies started to appear I quickly ran out of ATP too and gamed over, don't know what's up with that. Perhaps entertaining if you're into statistical management sims, but not really a game for me (although it's dangerously close to that People game which I really love, so that's strange...) | ||
| LD48h#7 unofficial and pending votes - XOut results and comments | Gah, I can't jump! Seriously though, this could be cool if I was able to make it past the first two or three screens. As I've been saying with other entries: I'm no puzzle gamer, so I have very little patience regarding these types of challenges. I get through the first solid floor thing, but the next one has a huge drop below it that crushes my egg. Anyways, graphics are actually pretty cool despite X-0ut complaining about them all the time during the compo, and the controls are ok even though the actual egg-pushing seems a bit dodgy (what determines if I push the egg or go through it?). Gameplay/puzzle mechanics seem to work as well provided that you're more clever than me. | ||
| LD48h#7 unofficial and pending votes - xaver results and comments | The basic idea could be sort of interesting... but the only fun I had in this game was poking into various red zones to find out what sound they made. There's no challenge to speak of and it just gets boring after a while since you have to wait around for an increasingly long time until the exit appears. | ||
| LD48h#7 unofficial and pending votes - Rale results and comments | Wow. This game took me completely by surprise. Sure, it did look kind of good on screens, but I didn't expect it to play very well. The idea and execution are great, and it feels sort of like a freeware/shareware Amiga game (for some WEIRD reason, must be the gradients and demo-effect-nature of the flower trunk). The "save points" throughout the level makes it very bearable even though it can be hard at times, but unfortunately I couldn't make it past the beginning of level 2 despite at least 20 tries - the difficulty ramped up pretty seriously there. I wish there had been some save feature, but I'll probably play through the first level a few more times later on just to see if I can get past that annoying patch of toxics on the second one (it's sooo close, but balance keeps getting the best of me). | ||
| LD48h#7 unofficial and pending votes - GerryJJ results and comments | Woah. I was struck by how crisp and pretty the title/menu screen looked. All graphics were very clean, although there wasn't much of it. I didn't quite get the gameplay rules, but it seems as though you can only step on a square for a certain number of times... but that's not quite it, it's more like a number of times you're allowed to build a new path from that square. Anyways, I'm not a puzzle person and I got annoyed when I was stuck on level 3-or-something and couldn't restart it without going back to the first one. | ||
| LD48h#7 unofficial and pending votes - JeremyPenner results and comments | Gah, the bass! Running this game at high volume with woofers connected isn't the best idea in the world What is a good idea though is the one behind the game. The fact that you in effect drain your health by firing takes some time getting used to, but it's original. It's kind of hard to actually influence gameplay though, it's mostly a matter of avoiding black blobs while firing a shot every now and then and hoping it hits (or maybe I suck). | ||
| LD48h#7 unofficial and pending votes - Lerc results and comments | This could have turned into something decent given more time. Most of it seems to be regular RTS business, although the whole thing with expanding the base crystal is interesting. There are bugs (both on the screen and in the code!) and lots of missing features, and there's really nothing to do once you've spawned a few critters and ordered them to move around a bit. | ||
| LD48h#7 unofficial and pending votes - JamesHofmann results and comments | I'm a sucker for retro sounds, so I can't help but put a high mark there... It's not crazy good though (music is blah), so no 5. The game plays well, and James fixed two major control flaws that I pointed out a few hours before the deadline which made all the difference. The idea that you're building a tower and have to "solidify" it with the nails and cement stuff is a nice deviation from the normal line destruction of most tetris clones. Negative bits are wonky block rotation (they don't just rotate but also mirror from time to time which makes rotation a process of cycling through all possibilities until the block is magically in the right orientation) and the feeling that nail effects are a bit random. I don't think they are, but the rules for cement flow in combination with the block structure makes it too complex to actually consider while playing (imho). For me it was mostly "make the nail hit where most of the red blocks are". Oh, and I'm not sure what the criteria for defeat were... I just got game overized suddenly a bit into the sixth level (sure, I had built a pretty tall tower, but I hit no visible limit). | ||
| LD48h#7 unofficial and pending votes - MarkR results and comments | I like the tapping sounds he makes when he walks... The animation is actually pretty ok too. Works generally well but there's no action going on and no real puzzles. It's mostly walking ahead until you accidentally discover a trap by falling into it, then it's back to trying the level again while avoiding said trap. No challenges as such, although I did die at the level after the one with the giant/ogre (by falling into a hidden spike pit). | ||
| LD48h#7 unofficial and pending votes - MikeHommel results and comments | The mechanics behind this one are awesome. It's very cool to watch those little guys melt their way through structures. The "controls" are a bit off though, it would have been nicer if the termites moved in the actual direction of the mouse pointer and not just the closest orthogonal or (sometimes) diagonal direction. Of course the fun wears out quickly once there's nothing left to eat, but by then it has kept you entertained for a good minute or so which is nothing to sneeze at. One thing I thought of was that there should have been walls, sort of like long buildings just 10 or so pixels thick that you would have to eat through to get to some buildings. I sort of got that effect when I had eaten most of the large grey building leaving only a thin slice left. | ||
| LD48h#7 unofficial and pending votes - JayWard results and comments | The interface is horrible... Having to wait for the page to blank and reload all images takes about a second and you have to do it every time you click. Had it somehow kept the images visible and just updated them all instantly after that same second it might have been more bearable. I must admit that I did get a bit of satisfaction from setting my first house on fire though, and I finally did complete the first level. Given a better interface/implementation and some more polish this could have turned out ok. | ||
| LD48h#7 unofficial and pending votes - JacobGohlke results and comments | Ok, first up I'll have to mark this one down on innovation for not having much of a grow theme at all. You "grow" new units and minerals "grow" back, but that's about it. This game is mostly a resource management affair with no real figthing going on. In fact, the enemies aren't much of a threat at all - all they can do is cause a bit of a delay in the mining process. The first time I played I ran out of minerals before I got any miners going, mostly because I hadn't figured out what all the unit types were. Next time was better as I built a little conveyor belt of miners as well as a warrior that took care of viruses. Unfortunately the game crapped out on me at that point, not allowing me to select any more units or buildings, so I was left to watch the minerals roll in. I couldn't have done much more either since there was no threat to the proceess. More capable viruses could have made this more interesting, forcing you to defend your miners. Then again, that would have turned into something even more like every other RTS. | ||
| LD48h#7 unofficial and pending votes - Deepflame results and comments | This one works very well. As the readme says it's just like GrowRPG but with programmer's art. The first level (space) is very simple, but on the second one where you're growing a planet things get a bit hairier... I can't be bothered to battle with it anymore right now but I will revisit it later on. I tried at least 10 times but my forest just keeps dying. Cool stuff, but hard to judge fairly using these criteria. | ||
| LD48h#7 unofficial and pending votes - Aggrav8d results and comments | The first thing I noticed is that the introductory sound sample sounds suspiciously like a snippet out of the Simpsons... anyways, I'll give it zero for sound and let's forget about it. Even though it took a while to figure out what the heck you were supposed to do, the basic idea is kind of cool. Apparently you hire workers that run across the top of the screen and then you can issue dig directions for them. When they reach a designated dig site they start digging, and will dig for like 2 pixels before they have to run back to dump the soil or something. It's very poorly executed but has potential. If it was remade with nice lemmings-style graphics and much speedier gameplay it would probably rock. | ||
| LD48h#7 unofficial and pending votes - ErikJohnson results and comments | I assume this is very much like that Katamari game (which I haven't played). There is some satisfaction as you grow bigger and get to consume objects that were previously obstacles. Unfortunately the mouse control is pretty bad, requiring you to move the mouse a lot to make the ball react at all. If you move too little nothing will happen and it just feels very stiff. More polished controls would have lifted this one greatly. | ||
| LD48h#7 unofficial and pending votes - CalvinFrench results and comments | Seems some people were determined to do the farm theme regardless of how the vote turned out... oh well, that's legal Grow crops, eat, harvest, sell and buy. It's not bad actually, I could see myself wasting some time with this provided that it didn't crash after one season... I got all the way round to buying new seeds but then it just quit (there was some assertion failure in the stderr). The gameplay is sufficiently simple and effective, just click on things. Graphics are simplistic but cool. Could have used some more exclusive/expensive seed types to provide a long-term goal, and maybe some environmental factors to battle (like pestering bugs, drought, flood etc). | ||
| LD48h#7 unofficial and pending votes - IvoDanihelka results and comments | Yay, I got python running (with a little help from X-0ut and Jolle). First thought was of how low the framerate was - it's like 10 fps. It's still playable though, and there's a little bit of fun in chasing those critters around while they desperately try to avoid you. It's not particularly hard though, you'll get them eventually and when you do it's all over. Graphics were obviously simple but rather stylish, so above-average score there. The idea is also a bit more original than the other Katamari spinoff. |