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Feedback comments for LD59
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| Timestamp | Since previous | Game | Rongo Matane's comment | |
|---|---|---|---|---|
| May 2 19:47:38 | Holy Light | ♥ 3 | I thoroughly enjoy this! The wordless gravitas was very impressive, and the music with backgrounds and kind of tragic narrative weaved this strong experience, pulling me in. It took a bit until i understood that i was this one guy (already decimated half my group by then), and then it took a bit to understand that i need to properly pull, not just have my mouse in the relative position to my character. | |
| May 8 21:47:34 | 145h 59m | INTERSIGNAL | ♥ 2 | Not the greatest score, but for a first try it was not bad. Unbenannt.png I enjoyed the puzzle system, really nice game that makes you think. I had one round with 5 grey noises that felt unfair. Getting into the game was not too easy because there is a lot in the screen going on that has no meaning and there is no immediate feedback what is interactable. For example, when i hover over a planet it should light up so i understand what i can click. I did see the tutorial and read it, and liked that it was my choice to open the tutorial. I think it could be good to first start with the goal of the game and then go into how you achieve it. Not sure though. The marker which tile is currently active in the color wheel could be clearer. I sometimes was not 100% sure what tile it was. You could also draw a little arrow to the input box that you need to click after selecting a noise, such that the arrow would only show up once you selected a noise. That would guide me better through the process. I think many people will skip the tutorial and not understand the game, but you can alleviate this a lot by making the game easier to understand on a UI/UX level. One thing that was a bit crazy is that the game launched really small and i accidentally found out that you can zoom in. No game ever did that to my knowledge, both a bit funny but also i wonder why :D I took two or three turns to figure it all out, and then i really had fun and was engaged. The descriptions and design was clear enough to not get frustrating. The #1 improvement that would also be quite easy would be UI responsiveness/feedback on what is interactable. Really cool game as usual :) |