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DarkWolf

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TimestampSince previousGameDarkWolf's comment
Apr 25 08:22:19 Caws & Effect ♥ 1 I see what you were going for concept wise and the art looks great, but the movement and interactions feel a little rough. I think the art looks great in this game. The title screen, the landscape with the tower, and the tower diagram are all standouts for me personally. Throughout the whole game you have good use of color, and as far as I can tell all of your pixel art maintains a consistent scale. The title screen does a great job at setting the tone for the game, with all three birds looking appropriately derpy. The high speed of the player combined with no acceleration and no change in animation makes movement feel rather abrupt. I think making it take a couple frames to reach top speed and making the bird face the direction you are going would make a big difference without changing much. The tractor beam is a fun idea, but it needs feedback to show the player what it's doing. I played through the whole game thinking it was supposed to pull the ball, (and the special platforms) but was bugged to only work sometimes. It wasn't until I saw Euler's comment here that I realized it activates the fans. Playing through again knowing that made the game feel a lot better. I'd suggest maybe making the fans light up or start emitting wind particles when they are activated to tell the player that they've done something. The music is a good neutral background that fits the theme of the game without getting in the way. Some sound effects for the beam, collision, and bird caws would be a good addition in future versions. Overall, a fun little game! @euler-moises I think the mention in the description about "cheat codes & message from space" not being finished in time is talking about those Signal and Code boxes being unused.