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bellicapelli

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TimestampSince previousGamebellicapelli's comment
Apr 22 15:59:36 WaveForge ♥ 2 Cool idea and presentation, I would definitely work on the pacing of the mechanics being introduced, it went from several mirror puzzles to one puzzle per component pretty quick and I forgot what the pieces did immediately (small brain)
Apr 22 16:16:29 16m 53s Effigy of the Sky Lords ♥ 1 Simple but extremely effective presentation, I liked a lot of the jokes and I have a newfound appreciation for text that doesn't become partly white while I try to read it :) Great job!
Apr 22 16:24:39 8m 10s 5G Crash ♥ 2 I love the artstyle, it's simple but really charming. I wish there were tooltips for the upgrades to know what I was purchasing and I got my butt kicked pretty quickly (but I might just be bad at games) Great job!
Apr 22 16:34:23 9m 44s Please Press Button ♥ 0 great job on the text effects and song. I'm surprised you were able to convey your desired mood so effectively given the system you decided to go with. I guess I just wish there was more to do.
Apr 22 16:41:34 7m 11s Journal of Poisonous Experiment ♥ 1 I love the idea and the presentation, but I am not sure how I'm supposed to determine which traits are good or bad, is it just guessing or did I miss something? (Bug report: I opened the field notes as soon as the next plant showed up and the traits didn't appear...)
Apr 22 17:30:10 48m 36s Game Soup 7 ♥ 2 I am not sure what I am doing wrong, pressing the shoot button just drowns me immediately. I liked the mood and the presentation though.
Apr 22 17:36:31 6m 21s Space Operator ♥ 1 I liked the music and the idea, but the game systems were not explained properly, so I had to bumble around for a while before I understood what to do. If you spent some more time on it I'm sure it could be a real fun game :) (I liked the secret planet)
Apr 22 17:51:42 15m 11s TranscendAnts ♥ 3 I loved this! The artstyle reminds me of those early 3D claymation games, and the idea is very clever and fun! I was a bit confused about the resource system, did I miss something or is the game not telling me how much food I have, how much food is consumed, etc? I also didn't really understand what made the ants decide what to do, I had a trail leading to all of the ship parts for a while and it felt like I was just waiting for an ant to decide to finally do its job. I feel that with a little bit of work on the UI, you have a really cool game idea in your hands, kinda like top-down Pikmin, very charming.
Apr 22 17:55:26 3m 44s Borjomi - the Broken Bat ♥ 3 Fun idea! Good flappy bird clone that fits with the theme very well!