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| Timestamp | Since previous | Game | acronaut's comment | |
|---|---|---|---|---|
| Oct 11 23:25:50 | Mouse Mouse | ♥ 0 | 1st run, completely based on using just the mouse + LMB = tricky to platform, though really satisfying holding LMB for auto-parkouring all-over the level! hard to platform on precise hanging platforms especially in parts where the camera goes static on the edges of the level... Rank C 2nd run, found out you could hit space to jump (useful for areas for more precise platforming)... Rank B 4th run, took quite some patience but finally possible to complete it in time with no deaths... Rank S Looking forward to seeing post-jam release of more levels! Have you thought on exploring Wave Function Collapse for some Procedural Generation on your game? |