Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → Debone

Debone

Feedback comments for LD55

← LD53

Debone's games and stats for all events →

TimestampSince previousGameDebone's comment
Apr 26 20:19:36 9 Hours Till Chaos Comes ♥ 1 Thanks for your submission! It's great that you managed to submit such a complete game :) It took me some time to understand what I needed to do and there was a lot of up-front reading. It's a bit of a big ask if we can't even know if the game will work :) And not work it did :( I failed twice, trying to experiment and try to understand what was going on, and the "Q" key only cleared the screen – I was stuck back into the room. The third lost killed my interest as there was no way to retry the combat and I needed to start from scratch :c (web build) Also, I have the impression the way my camera was set, I couldn't see some of the creatures to the left, as they clipped out (screenshot) CleanShot 2024-04-26 at 22.14.06@2x.png
Apr 26 20:49:16 29m 40s Dreamcat ♥ 4 Thanks for this game. As a platformer it was simple – movements could be improved to avoid basic issues – but the whole story around the dream and how the cat with the owner are moving around kept me going on. The last level got me by surprise and I really felt the weirdness. Great music. CleanShot 2024-04-26 at 22.45.40@2x.png
Apr 27 20:40:04 23h 50m Spirits of the Forest ♥ 0 Thanks for your submission! It took me some time to realize what the mechanics are and how to play. The thing that jumped into me after I learn though was that there was not many choices available to me as a player. If there were 2 trees in range, it was the mage, if there was one, the archer. The white tree gets a white mana one and I finished the game like this :) CleanShot 2024-04-27 at 22.34.39@2x.png I think @thinkwithgames put down a lot of what could be improve at least on the UX side, but mechanics wise movement probably would be something to look for, as it would be less of a "how many trees are in range" thought process.
Apr 27 21:09:06 29m 02s Totem Breakout ♥ 2 Thanks for your submission! All I managed to pull was 22. I figured out that the statue is the way but I didn't grow the ability to manage the enemies and hit them proper before they hit me. I was a bit disappointed the fire was not directly opposite to me. I was standing too close to the statue probably and the vector was too sensitive and not where I thought it would be. Also I struggled with the placement of the melee power.