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| Timestamp | Since previous | Game | WFMG's comment | |
|---|---|---|---|---|
| Oct 3 02:33:52 | Fun Ant Game | ♥ 2 | You have a great future ahead of you in game development if you want it! I won't talk about the balancing issues, the inconsistent wording on the different options, or any other results of sleep deprivation and limited time. What matters is the core of this game. I told you I wouldn't be able to play this because it's not how my brain works, but I was actually able to play it just fine, and *I even felt a little proud of my colony*. I had a very food-biased colony. https://cdn.discordapp.com/attachments/753365892255186947/1158588764902404226/image.png?ex=651ccb5f&is=651b79df&hm=e16ea83be82993d60a67634468a83185397f5c4d0be015b601b6e5080ad2244c& What you need to do is build upon your skills and develop your understanding of the "why" behind each decision and practice in game dev. This game could be a great learning opportunity to figure out what makes a game great because it has a very strong foundation, but it does not stick the landing if it were a commercial game. That's not strange. It's not a commercial game, but the thing for you to figure out is "Why is that?", because that's how you learn how to see a game through to that stage. But I'll give you some hints: 1. There are no threats. Everything is just positive, and all ants lost are lost off-screen. We'd be more invested if we could perceive the threats better. 2. There's little motive to keep going once you've figured out how to optimise the fun out of the mechanics that are present. The surface isn't some luscious, diverse landscape. Only grass. There is no major overarching goal. No reason for fighting. Nothing to strive for. 3. It becomes monotonous. There isn't really enough variety for the long haul. There's usually only one right answer, or a few where the order of operations doesn't really matter. A lot of these things would at least be eased by just developing the game further, adding more options to it, etc. But it's something to chew on. Additional notes: I liked the idea that they live in houses and apartments. That's sweet. The game has an optimism to it that's nice to experience. Ant house :)) I liked that your fate is in your own hands, even if there isn't any threat. You get to design the colony to make it more efficient - you get bonuses for using your mind. And you're good at spritework. Very smooth and clean stuff, especially for a youngun. Good job! |