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Qooorti

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TimestampSince previousGameQooorti's comment
May 1 06:43:53 Moonrabbit Collection ♥ 4 I accidentally refreshed the page at the end of typing my original comment (UGHH) but I will try to re-cover everything... probably won't flow or be structured as well. This game looks beautiful. Very beautiful. I don't even just mean the effects, the art itself is great (of course the particle glow and such really add a lot of polish). You've really mastered your art style. The music immediately takes you into the mindset you need to be in for this game. I even hear faint wilderness sounds I believe? Of course lively grass and foliage. You can tell you know where to add the little stuff. Jumping and landing feels impactful. Great feedback auditory and visual. Even little things like the leaves independently falling and flowing (how do you handle leaves falling in different directions and different speeds?). This is a masterclass in dialogue, perfect sfx, animation speed, skip, and art. Distinct character designs. All assets are very cohesive and smooth, nothing is jarring or a mishmash (other than the rocks a little bit). Very simple and effective gameplay loop. Exploration gameplay mechanic is perfect for such a cool and good looking world. My immediate reaction was that everything was slow and heavy, but after playing for a bit I think it's purposeful for the chill vibes of the game? I know there's a lot of time constraint but perhaps you could write some simple code for a pause menu with some audio and music control? Just a little pet peeve of mine. The shadow "vignette" looks weird to me, like a gooey liquid instead of darkness. But maybe it's what you wanted with the whole magic lore and all. As I said before the stones look a little weird, like they were made to be in a building or something and not natural with the solid borders. Also, WHY NO WASD??? You should expect to place pretty highly for graphics I'd say. Overall really polished and fun, chill entry. I've had the game open the whole time writing this message. Sometimes games don't need enemies.
May 3 06:33:10 47h 49m Holding Out ♥ 1 Please put your zip contents in an appropriately named folder, thanks ;) Anyways, this game is AWESOME. The polish is really incredible, and most importantly, it's on top of a simple and fun gameplay loop. Shooting zombies is fun. You have a constant objective and progression to keep going. Is it me or is the shooting a little off sometimes? It could be because of the seeking upgrade later, or maybe the cursor image isn't properly aligned with the true cursor position, or it could be me going crazy! The polish is really cool especially for pygame, way to represent. The camera has weight, moves with cursor.. really good camera system. I love that when I walk into the phone I don't stop, I get pathed around it. Not really sure how that happens, but I noticed it and love it (are you.. using.. circular hitboxes in pygame..?) The customer support dialogue is top notch as well. Very good voicing. Also thanks for including an "end game", even though unfortunately it doesn't last long with lag. My new favorite entry, congrats. I won't bother including what would have made it better, because I think it's obvious and it's 48 hours. Edit: oh I also forgot to compliment the enemy collisions! Very cool to see them push around dead bodies, almost seems like physics
May 4 06:00:19 23h 27m UntitledDroneGame ♥ 1 This game is crazy with this drone control movement lol. Feels like I'm trying to steer a plane with a string from the ground. Basic and effective gameplay loop. I'm sure you're already aware but obviously this game would benefit hugely from polish. Also FEEDBACK. I'm not sure your experience level but these are definitely things to work towards. Hit the player's dopamine receptors when they deliver a coin! *CHING* *EXPLOSIONS* ;)