Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Celtican
Feedback comments for LD53
Celtican's games and stats for all events →
| Timestamp | Since previous | Game | Celtican's comment | |
|---|---|---|---|---|
| May 3 18:50:32 | "The Presentation" made in Unity | ♥ 0 | I also can't run the `.exe`! You'll have to zip all of the contents of the Unity build, the `.zip` (or in your case the `.rar`) should look something like this: Screenshot_11.png The concept sounds funny, I'd love to try it when it's available! You should opt-out of the Graphics category if you used external assets though. I'm also not sure why you linked tutorials. | |
| May 3 20:08:54 | 1h 18m | Golden Hour | ♥ 4 | Love this. This has some properties of a Survivor-Like game, in the sense that you constantly grow stronger as you defeat enemies. ### Good list - Pirate theme is a good theme! Yar har! - Upgrading after defeating an enemy is a very satisfying design pattern. Blowing up ships lets you blow up ships faster. - The map was wonderful. Flavor-wise, it's clear that this is a stolen map. Gameplay-wise, I was using it constantly, and felt intelligent when I could plan out a route ahead of time (even if that plan went sideways). - The shifting music was superb. - The controls could use some work, but I do like the overall control scheme. Being able to fire in only two directions is very refreshing when most games let you shoot anywhere. - Likewise, the enemies only being able to shoot in two directions was satisfying as well. I was always balancing whether or not to stay still and aim, or going side-by-side the enemy and risking getting hit. - Art's good. Looks great! - The theme interpretation is great. You aren't delivering anything, you're *interrupting* the delivery of things. (This is the same interpretation we had with our game, so I'm totally biased.) ### Bad list - I quickly found that the Speed upgrade was perhaps the most important one, due to the enemies being incredibly fast at the end of the game. However, even when I grabbed Speed as much as I could, I was never faster than the final ship. - There was no tutorial prompt in-game that told me to open the map. Luckily, I read the text ahead of time, but—as I'm sure you know—most people don't. - I also occasionally had trouble with the cannons. For the most part it was okay, though. Ultimately I still like the mechanic. - I'm not sure how I feel about the cannons inheriting some of the player's velocity. I've struggled with this same thing before, I'm not sure what the most satisfying solution may be. - The "Level" text above each ship looks a little sloppy. ### Wish list - A way to reach destinations more quickly would be much appreciated. Perhaps if you are moving in a straight line long enough, you get a gust of wind and an increased speed. - On the map, I would have liked to see the player's ship as an arrow instead of a square, that way I could tell where I'm going. The enemies should have arrows instead of squares, too, but it's more important on the player. - Perhaps it would be cinematic if the camera zoomed in while a ship was nearby. - More ships! I think this game could lean a little closer to the Survivor-like genre by simply adding in more enemies. - I really want to be able to slowly rotate even while I've completely stopped moving. It might not be entirely realistic, but it would be less frusturating. - Perhaps you could hold down left and right arrows to charge the cannons to fire longer distances? Preferably, the player should also be able to see the path that the cannon will follow. - I'd like to have the camera not be restrained to the bounds of the map. The camera not being locked to the player sometimes might be why I dislike the cannons inheriting velocity: my viewpoint is occasionally relative to the landscape, not the player. Perhaps there should be a fog that slowly damages the player if they sail too far into it? Overall, really nice job. It's fun to see a team full of programmers for a change. Also, wow, the Ludum Dare algorithm really did just give you a ton of reviews in a few minutes, nice 😅 |
| May 3 20:14:01 | 5m 07s | One more parcel - sorting plant | ♥ 0 | Be sure to set the game's page on itch.io to published! It looks like someone already rated the game, alas |
| May 3 20:16:15 | 2m 14s | Cablepunk | ♥ 1 | Be sure to set the game's page to Published on itch.io! The idea sounds really fun (love the title), I'm crossing my finders that I'll get to play it 👀 |
| May 21 05:23:45 | 417h 07m | I'm On My Way | ♥ 0 | Fun fact: if this game was rated, you would have gotten 45th place in Graphics. Out of 2,000 submissions. Nice work! |