Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → Solrun
Feedback comments for LD51
Solrun's games and stats for all events →
| Timestamp | Since previous | Game | Solrun's comment | |
|---|---|---|---|---|
| Oct 14 23:00:22 | ROAD TXTR | ♥ 2 | I really like how the menu works as a tutorial. You can test out the buttons, cycle through some texts, and it forces you to learn how to drive the car to start the game - smart. All around great entry. There's a lot of polish in stuff like the progress bar at the top, the end game status report (3 correct text, 5 wrong texts, 4 pedestrians killed), and your car damage sprite gave good feedback on stuff to let you know how you're doing. Usually these small things are invisible to the player in a game jam so I'm glad to see them here. I like the swapping of modes that happens in your brain when you get a text. I found out I'm terrible at texting and driving half the time I would just ignore traffic to focus on the phone and the other half I would just completely guess when answering the phone. It's neat to have the car on the left side of the screen controlled with my right hand on the keyboard and the phone on the right controlled by my left hand. | |
| Oct 16 10:28:06 | 35h 27m | Teleporter Malfunc-ten | ♥ 1 | Oh man, that was a really cool game. 10 seconds was just the right amount of time for switching between the modes. With a lot of games, the switching things up every 10s just interrupts you, but here it just works. I think having the 3 modes really helps keep up a bit of variety. It's just enough time to get you to switch your thinking up for this specific zone (like where can I stand to line up multiple ore), and then 10s is up and on to the next. I especially like how you heal over time at home so it plays with the 10s you have there. You can't always get a full heal and trying to shop cuts into your healing time which is really cool. Lowering your attack speed on some upgrades felt pretty bad. Some of the upgrades felt like you were losing DPS with how large the slowdown was. I just wish there were other tradeoffs that didn't make it feel like you were losing so much power. I only saw 1 rainbow power up in like ~200 teleports and I don't think it counted when I grabbed it. I must have been full and it was just deleted? So it's unfortunate I didn't get to see what the rainbow upgrades do. I was really impressed with the level of polish on stuff. Like the huge variety of enemies and little things like having the UI fade away when you are behind it was nice to have. Or having each area be the same as when you left it so you're just teleporting into the same mess again was cool. |